1980s INSPIRED

Infinite arcade defender · iOS

SWARMERS

Defend the streams. Survive the sectors.

Swarmers ride the streams straight at the breach. You move between the lines and shoot them clean before anything gets past.

SECTORS
5 THREAT TYPES
30s PER SECTOR

Know your threats

Five kinds of enemy,
none of them wait.

Lose every open stream in a sector and the run is over. Start on four, climb to six. No two swarmers die the same way.

ALPHA

One shot each, and they never arrive alone.

BETA

Seven armour plates over a hard core. Twice the hits.

GAMMA

Twitchy and quick, with six spokes on their own timing.

DELTA

The field boss: sixteen turret dots on a wide aura.

PHANTOM

Hit it once and it teleports instead of dying.

Sectors

Six layouts.
It never ends.

Every 30 seconds the sector rebuilds. Streams step from four to six as spawn pressure climbs.

Consecutive binds build a containment chain. Five in a row without losing a stream bumps the multiplier, and one loss puts it back to zero.

PARALLEL
CHEVRON
CROSSING
CROSSFIRE
CONFLUENCE
DRIFT

Your arsenal

Two weapons.
Keep the chain alive.

Pulse

PULSE

PRIMARY · INFINITE

Swipe up to fire. One pulse per swipe. Bind them before they reach the exit.

Bindwave

BINDWAVE

EARNED · FULL CLEAR · CAP 4

Hold fire through a Swarm window to bank a charge. Arm it with a one-finger swipe down and every stream clears at once.

Beyond the run

Scores stay. Geometry redraws.

RANKS

Every run lands on the in-game RANKS screen with its score, sector, difficulty and best chain. The verified global board ranks each Binder's best submitted run.

DRAWN LIVE

There are no sprite sheets. Streams, swarmers, blasts and trails are drawn from code on every frame, out of geometry and glow.

Gameplay

See the field.

Phone-sized shots from the live build: menu, sectors, ranks, and the tutorial.

Swarmers main menu with PLAY and difficulty select

MAIN MENU

The streams are live.
Pick a line and hold it.

EASY · AVERAGE · HARD · IMPOSSIBLE